UI/UX Implementation for Junior High Adventure Game using UCD Method in P5 Project
Keywords:
Game, Adventure, User Interface, User Experience, P5 ProjectAbstract
One of the activities in the independent learning curriculum is the
Pancasila Student Profile Strengthening Project (P5), a project-based
co-curricular activity aimed at enhancing competence and character
according to the Pancasila learner profile, based on Graduation
Competency Standards. One theme of the P5 project is engineering
and technology, where students create innovative works using
technology to solve problems in their educational environment, such
as environmental pollution and limited educational resources. An
example outcome is the adventure game "The Ghost," designed to
foster students' creativity in digital production, not just as users. Given
the high rate of game addiction among students, this project is
particularly relevant.
The study utilized the User Centered Design (UCD) methodology to
develop and assess the usability of the "The Ghost" user interface,
created with Construct 2. The UCD process comprised user research,
design, prototyping, and testing stages. Initial user research involved
surveys and interviews to gather user needs and preferences. These
insights informed the design stage, where user interface prototypes
were created and refined iteratively based on feedback. In the testing
stage, usability was evaluated with real users who performed tasks and
completed the System Usability Scale (SUS) questionnaire. The game
was tested on Android devices, and the results showed that it is highly
usable, with 85% of respondents rating it positively, and an interval
scale score of 77.68 classifying the application as good and
entertaining. Additionally, the game ran smoothly on Android, further
validating its usability and performance.
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